Saturday, November 21, 2015

Week 11 Exposed

Check out this week's Exposed, where we look at good and bad matchups for wide receivers and tight ends. An excerpt:

GOOD MATCHUPS 
Calvin Johnson, WR, DET vs. OAK ($8,100)Golden Tate, WR, DET vs. OAK ($6,200)Eric Ebron, TE, DET vs. OAK ($5,400) 
Miglio: It’s cherries jubilee for the Detroit passing offense. About the only issue here is the fact there will only be so many targets to go around. Unless Matthew Stafford throws 62 passes, anyway. 
Rudnicki: The Raiders got a small boost to their secondary when they activated CB T.J. Carrie off IR and sent David Amerson back to the bench, but this is still one of the worst pass defenses in the league. The Vikings didn’t really test them last week as they had plenty of success with the run game, but the Lions can’t run on anybody. This is a great matchup for the Lions passing game with the only real concern being the Raiders pass rush not giving Matthew Stafford much time in the pocket. 
BAD MATCHUPS 
T.Y. Hilton, WR, IND @ ATL ($7,200) 
Miglio: Josh Norman has gotten all the new-generation hype at cornerback this season, but Desmond Trufant has quietly become one of the better corners in the league, too. He figures to shadow T.Y.  Hilton, who has Matt Hasselbeck throwing passes to him for the foreseeable future. 
Rudnicki: Hilton figures to see a lot of Desmond Trufant this week, who hasn’t given up much to anybody all year. The change at QB to Matt Hasselbeck also suggests a bigger focus on the short and intermediate passing game, which likely helps Andre Johnson and hurts Hilton.

2 comments:

  1. The Raiders' secondary improves slightly with T.J. Carrie’s return, yet they remain one of the league's weakest pass defenses. As the Lions struggle to run, they must rely on Matthew Stafford’s arm—hopefully not like a friday night funkin character trying to hit all the right notes under pressure.

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  2. Geometry Dash: The Ultimate Guide to the Rhythm-Based Platformer

    Image: Geometry Dash gameplay at the beginning

    Introduction to Geometry Dash
    Geometry Dash has earned its place as one of the most iconic rhythm-based platformers in gaming history. Combining vibrant visuals, energetic electronic music, and fast-paced gameplay, it challenges players' timing, reflexes, and creativity. Whether you're new to the game or a seasoned player aiming for perfection, this comprehensive guide will help you navigate the world of Geometry Dash with confidence.

    The Origins and Evolution of Geometry Dash
    Developed by RobTop Games, Geometry Dash was initially released on mobile platforms before expanding to PC. The gameplay is simple yet addictive: control a geometric icon that moves automatically while you tap or click to jump over obstacles in sync with the music.
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